

Other days you might have a few Advent grunts who can't shoot for toffee and who wield standard-issue rifles, which creates a singular tactical dilemma when they're up against a dozen heavily-armoured Mutons. Some days you have access to, say, the vast destructive powers of a Gatekeeper, or three Vipers and three Grenadiers. This'd probably be enough for me in itself, but Challenge mode goes even further than that - rather than just granting you a standard roster of XCOM soldiers from across the classes, you get a grab-bag of mixed XCOM, Advent and Alien units. It's no-two-the-same maps are the main part of that, as each new corner, far-apart cover or explosive item creates a one-off obstacle to overcome, or turn to your advantage. The daily random challenge (the same offering presented to anyone in the world who guns it up that day) was popularised by Spelunky and The Binding Of Isaac, and it turns out it's a beautiful fit for XCOM. No saves, no loads, no undos, no second chance - figure it out first time or fail it forever. This is what I will keep coming back to.Ī new, single-mission XCOM challenge every day, in which you compete for leaderboard places but more importantly wrestle with a fresh and surprising mix of unit types and, as such, something of a puzzlebox to solve. Then I tried the other major addition, Challenge mode (which was not available in the pre-release review build) and now my mind has changed. War Of The Chosen is a huge revamp of XCOM 2's campaign, guaranteeing a different experience with a very different roster of soldiers, and I'd presumed it would be that to which I would return repeatedly in the long months until a new XCOM arrives. It could happen again another day, and, yeah, I guess this is going to be my life now.

Spelunky 2 is not just about "getting good and beating the game" - more than that, it's an endlessly replayable playground to experiment in and find your own way, creating stories against the backdrop of an expansive, deeply-interactive world filled with secrets. While there, you can also access shortcuts and practice your moves in safety.

As you explore, your camp will expand and develop into a thriving little community to welcome you whenever you need a break from exploring. Build a Community, Make Friendsīack in Base Camp, characters you unlock will mill about and relax between runs, offering encouragement and advice. And dynamic liquid physics create new challenges and make the world feel extra reactive and alive. The world has expanded in other ways, too, with branching paths and multi-layered levels adding a third dimension to the classic 2d platforming. Spelunky 2's world is even denser than the one in the original game, offering many more areas, characters, traps, and items, as well as new ways to interact with them (and for them to interact with each other). A Bigger and More Dynamic World, with So Much to See and Do Spelunky 2 builds upon the unique, randomized challenges that made the original a classic, offering a huge adventure designed to satisfy players old and new. Spelunky returns in this greatly-expanded sequel to the original roguelike platformer! Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
